AoM BRG Editor

version 3.0.2014.0205

Application Website

Contents

  1. Requirements
  2. Installation
  3. Editor Information
  4. Usage
  5. Issues
  6. Changelog
  7. Credits

Requirements

Installation

  1. Extract everything from the 7zip file ABE folder, to your 3ds Max directory.
  2. In 3ds Max select Maxscript -> Run Script, and choose RunABE.ms.
  3. Enjoy! :)

Editor Information

With this program you can edit 3D model files for the Age of Mythology. Here is a list of supported features:

Features:

Usage

In order to best use this program, you'll want to follow this general workflow:

  1. Open a file, or select New to start from scratch.
  2. Use the file menu to export the data to 3ds Max.
  3. Make all the edits you want to your model. Feel free to use the attachpoint box to add (dbl-click), or select attachpoints.
  4. Select the Mesh flags/format/properties that you want. This tells the program what to import.
  5. From the file menu, import from 3ds Max.
  6. Change additional settings such as time mult, mesh flags/format/properties, and material flags. Make sure to use the Update Settings buttons to save the changes you made.
  7. Save the file as a brg from the file menu.

Many of these steps are optional, but the important thing is that you do them in this order, or you may lose some settings changes that you've made.

Helpful Information

Example adding 3ds Max Teapot to AoM:

  1. File -> New in ABE
  2. Create a Teapot in 3ds Max, and convert it to editable mesh
  3. Make multi-material object, set it to 1 map, and set the first map to a standard material. Apply multi-mat to teapot.
  4. Set flag MATERIALS, and TEXTURE, and format HASMATERIAL in ABE
  5. File -> Import from Max in ABE
  6. In ABE, go to the Materials tab, and set DIFFUSETEXTURE. Then press teh Update Flags button.
  7. Save the file, and test in game.

Issues

Changelog

Credits